LeapFrog Explorer Learning Game - Sesame Street: Solve It with Elmo, Abby & Super Grover 2.0!
Price 17.96 - 24.99 USD
Join Super Grover 2.0 on three super missions to help Elmo and Abby solve problems! From driving a go-kart full of chickens to balancing pigs in a boat, discover your own super powers of observation and investigation as you laugh and learn with Sesame Street! Age 3-5 years Features Discover your super powers with three fun-filled missions! Rescue Elmos toys from a tree while learning about levers and weights. Launch Super Grover 2.0 into the tree by dropping the right weight onto the levernot too heavy and not too light, and he"ll go just the right height! Then, catch Elmo"s toys as they drop down. Experiment with weight and balance in a boat to help Abbys pig pals get to a pumpkin patch. Balance the boat with pigs to get it moving. Then, steer it across a pond! Engineer a go-kart so that Elmo can give some chickens a ride to their favorite places. Help Elmo find the right wheels to get his go-kart going. Then, pick up more chickens along the way! Explore magnets, machines and more at Headquarters 2.0! Play with a magnet to see what funny objects it attracts. Discover STEM concepts through engaging videos that help you complete your super missions. As you play, you"ll earn stickers to decorate the wall and pieces to build the mysterious Mega Machine. Once you"ve collected all the pieces, put the machine into action and see what it does! Learning Difference "Designed specifically for preschoolers, Sesame Street combines various topics in science, technology, engineering, and mathematics to create an integrated, age-appropriate STEM learning experience. It provides early exposure to STEM topics that are engaging with just the right amount of challenge to foster their budding powers of investigation, observation and experimentation." - Clement C., LeapFrog Learning Expert Works With LeapPad2 Explorer, LeapPad1 Explorer, LeapsterGS Explorer Leapster Explorer