What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

Price 12.15 - 18.00 USD

EAN/UPC/ISBN Code 9781403984531



Pages 256

Year of production 2007

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America"s most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.