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As Alice steps through the looking glass she enters a world of magical creatures and impossible logic where nursery rhymes and chess pieces come alive, meeting Humpty Dumpty, Tweedledum and Tweedledee and the White Knight, among others. She learns about running fast enough to stay in the same place, why there is never jam today and about the importance of believing six impossible after breakfast. In fact, as she sets out on her quest to become a Queen of the Chess Board, it is not surprising that Alice becomes confused as to who is dreaming at all.