Programming an RTS Game with Direct3D

Цена 49.95 - 80.21 USD

EAN/UPC/ISBN Code 9781584504986

Автор

Издатель Charles River Media

Страниц 512

Год выпуска 2006

Making a commercial-quality RTS game takes thousands of dollars and a large team of talented people. So is it possible for a book to teach one person how to make their own RTS game? The answer is yes. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. In this book you"ll learn how to make a very simple RTS game with all of the core elements. Don"t be fooled though - even this simple game will take a lot of knowledge and hard work. But during the process of making the game, you"ll learn many general game programming skills, including terrain generation, skinned meshes, path fi nding, visual effects, sounds, networking, how to create a user interface, and much more. Each chapter deals with one or more specifi c component in the building process to mimic a logical project workfl ow from concept to completed game. The book begins by laying the theoretical...