Seven Ancient Wonders
Mathew Reilly"s 7 Deadly Wonders is a lot of things--fast-paced, clever, action-packed. But mostly it"s perfect for a Jerry Bruckheimer treatment. The novel reads like a screenplay meets video game with one harrowing chase after another. The breakneck action stems from an Egyptian sun cult which has hidden pieces of the capstone to the great pyramid in the husks of the seven wonders of ancient world, leaving clues that would flummox Indiana Jones. Here"s the deal: whichever nation can locate and assemble the capstone in time for a cosmic event designed to end life on Earth will rule the world. Enter a ragtag team of commandos representing non-superpowers (read, in a Da Vinci Code context, not the European Union, the United States or the Vatican) who stand to lose in this eventuality. The team pits itself in a race against the formidable forces of the western world, cosmic calendar, and traps set by ancient-wonder-hider, Imhotep V. Complete with Mario-Brothers-style drawings, the book lurches from one great escape/victory/defeat until its final climax atop Cheops" Pyramid. It"s a thrilling ride, perfect to enliven a lazy vacation or long plane ride. The real question is: Brad Pitt or Matthew McConaughey?--Jeremy Pugh