Graphics Shaders: Theory and Practice, Second Edition

Preis 55.79 - 87.95 USD

EAN/UPC/ISBN Code 9781568814346


Graphics Shaders "This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenG Full description