GPU-based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics and Animation)

GPU-based Techniques for Global Illumination Effects This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also ... Full description