Real-Time Volume Graphics

Preis 50.70 - 122.02 USD

EAN/UPC/ISBN Code 9781568812663



Pagina 497

Jahr 2006

Real-time Volume Graphics In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time. Full description